Improving students’ vocabulary mastery through crossword puzzle at the first grade of SMPN 14 Bandarlampung

Selvi Destiana, Ujang Suparman, Huzairin Huzairin
{"title":"Improving students’ vocabulary mastery through crossword puzzle at the first grade of SMPN 14 Bandarlampung","authors":"Selvi Destiana, Ujang Suparman, Huzairin Huzairin","doi":"10.23960/ujet.v9.i3.202112","DOIUrl":null,"url":null,"abstract":"The objective of this research is to find out whether there is a significant difference in the students’ vocabulary mastery before and after being taught through crossword puzzles and also to find out which content of word that improves the most. The study was quantitative research which used one group pre-test and post-test design. The population of this research was 337 students of the first-grade students of SMPN 14 Bandar Lampung in the academic year 2018/2019. The subject is consisting of 155 male students and 182 female students. The average age of first-grade students is 12 years old. The sample of this research was taken randomly. The class of VII F is chosen as the sample of this research and the class consists of 31 students. A vocabulary test was used to collect the data. The result of students’ vocabulary test was measured in terms of noun, verb, adjective, and adverb. The data were analyzed by using the Repeated Measures t-test (SPSS) in which the significance was determined by p< 0.05. The result of this research shows that the value of significance is 0.000. It means that H1 is accepted and H0 is rejected since the p score is lower than 0.05. Based on the result, it can be concluded that there is a significant difference of the students’ vocabulary mastery before and after being taught through a crossword puzzle. Furthermore, the finding also shows that noun has the highest gain with a percentage of 35%. The mean of the noun in the pretest score is 22.1 and the mean of the noun in the posttest score is 26.4. From the explanation above, a crossword puzzle is recommended to be applied in teaching and learning vocabulary since the result shows a positive effect on students. Keywords: vocabulary, content words, crossword puzzle","PeriodicalId":300659,"journal":{"name":"U-Jet: Unila Journal of English Language Teaching","volume":"133 31","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"U-Jet: Unila Journal of English Language Teaching","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23960/ujet.v9.i3.202112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The objective of this research is to find out whether there is a significant difference in the students’ vocabulary mastery before and after being taught through crossword puzzles and also to find out which content of word that improves the most. The study was quantitative research which used one group pre-test and post-test design. The population of this research was 337 students of the first-grade students of SMPN 14 Bandar Lampung in the academic year 2018/2019. The subject is consisting of 155 male students and 182 female students. The average age of first-grade students is 12 years old. The sample of this research was taken randomly. The class of VII F is chosen as the sample of this research and the class consists of 31 students. A vocabulary test was used to collect the data. The result of students’ vocabulary test was measured in terms of noun, verb, adjective, and adverb. The data were analyzed by using the Repeated Measures t-test (SPSS) in which the significance was determined by p< 0.05. The result of this research shows that the value of significance is 0.000. It means that H1 is accepted and H0 is rejected since the p score is lower than 0.05. Based on the result, it can be concluded that there is a significant difference of the students’ vocabulary mastery before and after being taught through a crossword puzzle. Furthermore, the finding also shows that noun has the highest gain with a percentage of 35%. The mean of the noun in the pretest score is 22.1 and the mean of the noun in the posttest score is 26.4. From the explanation above, a crossword puzzle is recommended to be applied in teaching and learning vocabulary since the result shows a positive effect on students. Keywords: vocabulary, content words, crossword puzzle
通过填字游戏提高学生对SMPN 14班达兰榜一年级词汇的掌握
本研究的目的是为了了解学生在接受填字游戏教学前后对词汇的掌握是否有显著差异,以及哪个单词的内容提高最大。本研究为定量研究,采用一组前测和后测设计。本研究的人口是2018/2019学年南榜市14号SMPN一年级的337名学生。该学科由155名男生和182名女生组成。一年级学生的平均年龄是12岁。本研究的样本是随机选取的。本研究选择VII - F班作为样本,该班共有31名学生。使用词汇测试来收集数据。学生的词汇测试结果以名词、动词、形容词和副词来衡量。数据分析采用重复计量t检验(SPSS),以p< 0.05确定显著性。本研究结果表明显著性值为0.000。由于p值小于0.05,说明H1被接受,H0被拒绝。根据实验结果,我们可以得出结论:学生在接受填字游戏教学前后的词汇掌握水平存在显著差异。此外,研究结果还表明,名词的增益最高,达到35%。名词的前测平均值为22.1,后测平均值为26.4。综上所述,我们建议在词汇教学中使用填字游戏,因为它的结果对学生有积极的影响。关键词:词汇,实义词,填字游戏
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信