Developing Empathy towards Experiences of Invisible Disabilities Through Games

Maria Jose Vilches Gonzalez, Leya George, Lidia Miteva, Aneesha Singh
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Abstract

Hidden or invisible disabilities are invisible to the onlooker and can be physical, mental, or neurological conditions that limit a person's movements, senses or activities. As a result, they can lead to misunderstandings, false perceptions, and judgments. Developing an understanding of the conditions and the limitations they impose on people who have these conditions might help to develop empathy and reduce stigma and misunderstanding. We investigate the use of games for this purpose. This paper reports a first qualitative survey study with 56 participants about their experiences of interacting with a paper prototype of a game about living with chronic fatigue syndrome (CFS) and then answering questions regarding their perceptions of the game with respect to their own experiences. The study aimed to understand if we can unify the design of games for barriers faced by people with invisible disabilities. The prototype was redesigned based on the findings of the first study. Study 2 involved a playtesting session with 8 participants who did not have invisible disabilities engaging with the digital prototype. Their empathy quotient was measured before and after playing. While the study's results did not yield any statistically significant findings, they do offer some evidence that playing computer games can be a useful way to increase empathy towards people with invisible disabilities and provide design considerations for such games.
通过游戏培养对无形残疾体验的同理心
隐性或隐性残疾对旁观者来说是看不见的,可以是身体、精神或神经状况,限制了一个人的运动、感觉或活动。因此,它们会导致误解、错误的认知和判断。了解这些疾病及其对患者的限制可能有助于培养同理心,减少耻辱感和误解。我们为此目的调查了游戏的使用情况。本文首次对56名参与者进行了定性调查,了解他们与患有慢性疲劳综合症(CFS)的游戏纸上原型互动的经历,然后回答他们对游戏的看法与自己的经历有关的问题。这项研究的目的是了解我们是否可以统一游戏的设计,以应对隐形残疾人士所面临的障碍。原型是在第一次研究的基础上重新设计的。研究2涉及8名参与者的游戏测试环节,这些参与者都没有隐性残疾,并参与到数字原型中。他们的同理心商数是在玩游戏前后测量的。虽然研究结果没有产生任何统计学上的重大发现,但它们确实提供了一些证据,证明玩电脑游戏是一种有效的方式,可以增加对有隐形残疾的人的同情,并为此类游戏的设计提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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