{"title":"Experimental Analysis of Visual Cortex Activity - An EEG Study","authors":"F. Ungureanu, R. Lupu, A. Romila","doi":"10.1109/CSCS.2019.00044","DOIUrl":null,"url":null,"abstract":"The electroencephalogram signals from visual cortex are related to different types of stimuli and can be evoked or induced. In this paper, we present the results obtained in two experiments: one aims to study the cortex responses to various frequencies of flickering light and the second is focused on how brain waves react to static and animated images like gaming effects. Another goal is to identify features of brain waves that could be used for classification of various tasks in which visual cortex is highly involved, such as education, entertainment or assistive technology.","PeriodicalId":352411,"journal":{"name":"2019 22nd International Conference on Control Systems and Computer Science (CSCS)","volume":"204 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 22nd International Conference on Control Systems and Computer Science (CSCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSCS.2019.00044","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The electroencephalogram signals from visual cortex are related to different types of stimuli and can be evoked or induced. In this paper, we present the results obtained in two experiments: one aims to study the cortex responses to various frequencies of flickering light and the second is focused on how brain waves react to static and animated images like gaming effects. Another goal is to identify features of brain waves that could be used for classification of various tasks in which visual cortex is highly involved, such as education, entertainment or assistive technology.