Educational Digital Game Production: A Survey on Practice in the Educational Context

Tobias Ferreira da Rocha Neto, Kleber Tavares Fernandes, E. Aranha, Márcia Lucena, I. Nunes, E. Aranha, I. Nunes
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Abstract

The production of digital games is a challenging activity, especially for the involvement of a multidisciplinary team. It becomes complex because of the wide variety of styles and genres of games, the need to define specific technical and pedagogical requirements, as well as to ensure fun and learning. This article presents a survey to investigate, analyze and better understand how digital educational games are produced, with the purpose of characterizing the "state of practice" in the educational context.
教育数字游戏制作:教育情境下的实践调查
数字游戏的制作是一项具有挑战性的活动,特别是对于多学科团队的参与。因为游戏风格和类型的多样性,需要定义特定的技术和教学要求,以及确保趣味性和学习性,所以它变得复杂。本文旨在调查、分析和更好地理解数字教育游戏是如何产生的,目的是描述教育背景下的“实践状态”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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