Gevã Martins, Welington Veiga, Fernanda Campos, Victor Ströele, J. M. David, Regina M. M. Braga
{"title":"Building Educational Games from a Feature Model","authors":"Gevã Martins, Welington Veiga, Fernanda Campos, Victor Ströele, J. M. David, Regina M. M. Braga","doi":"10.1145/3229345.3229349","DOIUrl":null,"url":null,"abstract":"We present BROAD-PLG, a Software Product Line to support the construction of educational games, with a set of features that will integrate the artefact to be developed. The evaluation was based on the development of the infrastructure and the generation of new products. It followed two steps: the development of a game for teaching Logic using the defined features and, in the second step, we describe the game in use in two virtual learning environments - the Moodle (free platform) and youKnow (private platform). For evaluation in a real learning environment the game was wrapped as a service. The results point to the feasibility of using the solution and the set of features for automatic or semi automatic generation of educational games.","PeriodicalId":284178,"journal":{"name":"Proceedings of the XIV Brazilian Symposium on Information Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XIV Brazilian Symposium on Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3229345.3229349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
We present BROAD-PLG, a Software Product Line to support the construction of educational games, with a set of features that will integrate the artefact to be developed. The evaluation was based on the development of the infrastructure and the generation of new products. It followed two steps: the development of a game for teaching Logic using the defined features and, in the second step, we describe the game in use in two virtual learning environments - the Moodle (free platform) and youKnow (private platform). For evaluation in a real learning environment the game was wrapped as a service. The results point to the feasibility of using the solution and the set of features for automatic or semi automatic generation of educational games.