An Analysis of Linear and Non-Linear Interpolation Techniques for Three-Dimensional Rendering

Ekta Walia, C. Singh
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引用次数: 7

Abstract

Many research papers indicate the use of various linear and non-linear interpolation techniques for the shading of three-dimensional objects. This paper presents a comparative study of the linear and non-linear interpolation techniques for the shading of three-dimensional objects. It presents an analysis of different linear and non-linear interpolation techniques with respect to various parameters of shading. It analyses the affect of variation in specular highlight exponent on the quality of shading when the objects are shaded with linear and nonlinear interpolation techniques. The impact of varying the number of triangles in the underlying mesh on the shading quality obtained by these techniques is also compared. The interpolation schemes have also been analyzed for the Mach Band effect when the intensity is interpolated across an underlying polygon. Finally, the cost of few non-linear interpolation algorithms that give good visual results has been compared to identify better and cost effective shading solutions for different situations like shading on handheld devices
三维绘制中的线性和非线性插值技术分析
许多研究论文表明,使用各种线性和非线性插值技术的阴影三维物体。本文对三维物体阴影的线性和非线性插值技术进行了比较研究。它提出了不同的线性和非线性插值技术,相对于各种参数的阴影分析。分析了用线性和非线性插值技术对物体进行阴影处理时,高光指数变化对阴影质量的影响。还比较了在底层网格中改变三角形数量对这些技术获得的阴影质量的影响。本文还分析了强度在底层多边形上插值时的马赫带效应的插值方案。最后,比较了几种能够提供良好视觉效果的非线性插值算法的成本,以确定在手持设备上进行着色等不同情况下更好且更具成本效益的着色解决方案
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