Negotiating With Frictions

V. Britz
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Abstract

We consider bilateral non–cooperative bargaining on the division of a surplus. Compared to the canonical bargaining game in the tradition of Rubinstein, we introduce additional sources of friction into the bargaining process: Implementation of an agreement and consumption of the surplus can only begin at discrete points in time, such as the first day of a month, quarter, or year. Bargaining rounds are of non–trivial length, so that counter–offers may be made without triggering costly delay. Communication between players is noisy: When players make offers, they are uncertain about the time it takes for the offer to arrive. We analyze delays and payoffs in the unique stationary equilibrium of the game. Frictions tend to make the bargaining process less efficient, but lead to a fairer surplus allocation. We establish conditions under which the equilibrium outcome converges to that in a canonical bargaining model as frictions become small.
谈判摩擦
我们考虑双边非合作的剩余分配议价。与鲁宾斯坦传统的典型议价游戏相比,我们在议价过程中引入了额外的摩擦来源:协议的执行和盈余的消耗只能在离散的时间点开始,例如一个月、一个季度或一年的第一天。讨价还价的回合长度不等,因此可以在不引发代价高昂的延误的情况下提出还价。玩家之间的交流是嘈杂的:当玩家发出报价时,他们不确定报价到达所需的时间。我们分析了该博弈的唯一平稳均衡中的延迟和收益。摩擦往往会降低谈判过程的效率,但会导致更公平的盈余分配。我们建立了当摩擦变小时均衡结果收敛于典型议价模型的条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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