A data driven survey of video games

Alexandru Predescu, M. Mocanu
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引用次数: 6

Abstract

The video game industry is one of the fastest growing of entertainment industries, with a variety of platforms, genres and cutting-edge technologies. Built upon the cultural heritage and supported by the culmination of hardware and software advancements, video games have evolved as a most interactive cultural medium. While PC and console gaming has been the norm during the golden age of video games, mobile technologies have emerged during the last decade, with potential to disrupt the gaming industry as well. In this study, a survey of game scores over the years reveals some general trends in the industry, from the perspective of end users. The average scores, number of titles, as well as a distribution by genre are extracted from Metacritic database and plotted to show an overview of the PC gaming industry since the inception of user scores and reviews on game-related websites and the implications for traditional gaming in the future.
数据驱动的电子游戏调查
电子游戏产业是发展最快的娱乐产业之一,拥有各种平台、类型和尖端技术。电子游戏以文化遗产为基础,在硬件和软件进步的支持下,已经发展成为一种最具互动性的文化媒介。在电子游戏的黄金时代,PC和主机游戏一直是主流,而移动技术在过去10年才出现,也有可能颠覆游戏行业。在本研究中,我们从终端用户的角度对多年来的游戏分数进行了调查,揭示了行业的一些普遍趋势。我们从Metacritic数据库中提取了平均分数、游戏数量以及游戏类型分布,并将其绘制成图表,以显示自游戏相关网站开始出现用户分数和评论以来PC游戏行业的总体情况,以及对未来传统游戏的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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