Rethinking behavioral synthesis for a better integration within existing design flows

W. Cesário, A. Jerraya, Z. Sugar, I. Moussa
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Abstract

Although very popular and largely wanted, behavioral synthesis was never widely accepted by designers. This paper analyzes the reasons for this failure and introduces a new generation of behavioral synthesis tools with more practical synthesis schemes. The main breakthrough of this new generation is the redefinition of the behavioral synthesis flow to better profit from the power of modern RTL and FSM synthesis. The synthesis results for two large design examples: a 2-million transistors ATM shaper and a motion estimator for a video codec (H261 standard) are shown. They illustrate the effectiveness of this new approach when compared with RT-level design methodologies.
重新考虑行为综合,以便在现有设计流中更好地集成
尽管行为合成很流行,也很受欢迎,但它从未被设计师广泛接受。本文分析了这种失败的原因,并介绍了具有更实用的合成方案的新一代行为合成工具。新一代的主要突破是重新定义行为综合流程,以便更好地从现代RTL和FSM综合的力量中获利。给出了两个大型设计实例的综合结果:一个200万晶体管的ATM成形器和一个视频编解码器(H261标准)的运动估计器。与rt级设计方法相比,它们说明了这种新方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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