Pengaruh Aktivitas Bermain Game Online terhadap Akhlak dan Motivasi Belajar Siswa SMA Negeri di Kabupaten Penajam Paser Utara

Wahid Waham, M. Z.A, Rifka Novi Utami, Andri Wardana Putra, Sherly Susilo Rahayu, Sirajuddin, Siti Aisyah
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引用次数: 1

Abstract

This research is motivated by the rise of online game playing activity of student SMA Negeri in Kabupaten Penajam Paser Utara, which has an effect on moral change and a decrease in students’ study motivation who actively plays online games. This study aims to find out how the activity of playing online games, the morals, and the students’study motivation, how much the influence of online games playing activity on morals and students’ study motivation, and how much the influence of online game playing activity on morals and students’ study motivation simultaneosly. The type of this research is quantitative research, with data collection techniques used the form of questionnaires and documentation. The data analysis technique is simple linear regression and multiple linear regression. The population is all students of class X of SMAN 3, SMAN 4 and SMAN 5 of Kabupaten Penajam Paser Utara, totaling 467 people. The sample amounted to 94 people with purposive sampling technique. The research result show that : (1) the online game playing activity of students is a good with a value of μ = 46 (μ = X ˃ 51 ), (2) the morals of studens is so good with a value of μ = 52 (μ = Y1 ˃ 51 ), (3) Students’ study motivationis is a good with a value μ = 49 (μ = Y2 ˃ 51 ). (4) The value of rx_Y1 is 0,615, with a strong intensity and t_test = 7,487 > t_table = 1,66159, so Ha is accepted which means that the online game playing activity has a significant effect on the moral. The value of the coefficient of determination proves that online game playing activity has an effect 37,9% on the students’ moral and 62,1% is influenced by other variables. (5) The value of rx_Y2 is 0,619, with a strong influence and t_test =7,562 > 1,66159, so Ha is accepted which means that the online game playing activity has a significant effect on the motivation of study. The value of the coefficient of determination proves that online game playing activity has an effect 38,3% on the motivation of study and 61,7% is influenced by other variables. (6) Furthermore, the results of the multiple linear regression obtained a relationship of 0.656, it can be concluded that the activity of playing online games together has a strong and significant effect on moral and students’ study motivation of SMA Negeri in Kabupaten Penajam Paser Utara.
网络游戏活动对北部看护者区高中生的性和学习动机的影响
本研究的动机是Kabupaten Penajam Paser Utara学生SMA Negeri玩网络游戏活动的增加,这对积极玩网络游戏的学生的道德改变和学习动机的降低产生了影响。本研究旨在了解网络游戏活动对学生的道德和学习动机的影响程度,网络游戏活动对学生的道德和学习动机的影响程度,以及网络游戏活动同时对学生的道德和学习动机的影响程度。本研究的类型是定量研究,数据收集技术采用问卷调查和文件的形式。数据分析技术有简单线性回归和多元线性回归。人口为Kabupaten Penajam Paser Utara的sman3、sman4和sman5班的X班学生,共467人。采用有目的抽样技术,共抽样94人。研究结果表明:(1)学生的网络游戏活动为好,其值为μ = 46 (μ = X - 51);(2)学生的道德水平为好,其值为μ = 52 (μ = Y1 - 51);(3)学生的学习动机为好,其值为μ = 49 (μ = Y2 - 51)。(4) rx_Y1的值为0.615,强度较强,且t_test = 7,487 > t_table = 1,66159,因此可以接受Ha,说明网络游戏活动对道德有显著影响。决定系数的值证明网络游戏活动对学生道德的影响为37.9%,其他变量的影响为62.1%。(5) rx_Y2的值为0.619,影响较强,t_test = 7562 > 1,66159,可以接受,说明网络游戏活动对学习动机有显著影响。决定系数的值证明网络游戏活动对学习动机的影响为38.3%,其他变量对学习动机的影响为61.7%。(6)此外,多元线性回归的结果得到了0.656的关系,可以得出结论,一起玩网络游戏的活动对Kabupaten Penajam Paser Utara的SMA Negeri的道德和学生学习动机具有强烈而显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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