The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games

Bernhard Dieber, Thomas Grassauer, Jakob Mayring, B. Rinner
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Abstract

The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.
基于位置的移动大型多人在线游戏的Geobashing架构
未来几年,移动性的趋势将对游戏市场产生越来越大的影响。基于位置的移动大型多人在线游戏(MMMOG)将成为游戏行业的新范式。因为为大量的手机玩家创造一款游戏是一项具有挑战性的任务,所以我们创造了一个可重用的架构,用于位置感知的手机大型多人在线游戏。在本文中,我们描述了我们的方法并展示了Geobashing游戏,这是一款使用我们的架构实现的基于位置的MMMOG。我们评估了我们的体系结构以显示其适用性。
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