M. Callaghan, K. McCusker, J. Losada, J. Harkin, S. Wilson
{"title":"Circuit Warz, the games; collaborative and competitive game-based learning in virtual worlds","authors":"M. Callaghan, K. McCusker, J. Losada, J. Harkin, S. Wilson","doi":"10.1109/REV.2012.6293095","DOIUrl":null,"url":null,"abstract":"In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.","PeriodicalId":166546,"journal":{"name":"2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"175 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2012.6293095","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.