Circuit Warz, the games; collaborative and competitive game-based learning in virtual worlds

M. Callaghan, K. McCusker, J. Losada, J. Harkin, S. Wilson
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引用次数: 7

Abstract

In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
《Circuit Warz》,游戏;虚拟世界中基于游戏的协作和竞争学习
近年来,在教学和学习中使用电子游戏技术和游戏机制的情况有了显著增长。这些环境和技术提供了创建具有坚实理论基础的复杂,高度互动的模拟的能力,以新的和高度互动的方式呈现教学材料。本文讨论并实际演示了如何使用电子游戏机制来创造高度沉浸式和引人入胜的用户体验,以教授与工程相关的材料。电路Warz;该项目介绍并展示了如何使用基于游戏的方法,使用基于协作团队的竞争形式,可以用来创造身临其境的,高度参与的学生学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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