DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON ADOBE FLASH GEOMETRY INTRODUCTION MATERIAL IN GRADE I ELEMENTARY SCHOOL

H. Pratiwi, J. A. Alim
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引用次数: 0

Abstract

This study aims to produce an interactive multimedia development product based on adobe flash geometry introduction material in grade I Elementary School that is valid and practical. This type of research is development research or research and development. This study uses the Plomp development model (2013) which consists of 3 development stages including the Preliminary Research Phase, Prototyping Phase, and Assessment Phase. The research data were collected by means of observation, interviews and questionnaires. The data is then processed through quantitative and qualitative analysis techniques. Based on the validation results of interactive multimedia based on Adobe Flash that was developed, the Aiken's V validity index was 0.88 with a very valid category. While the practicality of interactive multimedia based on Adobe Flash based on the teacher's practicality questionnaire, it was obtained an average score of 92.02% in the very practical category. In addition, based on the students' practicality questionnaire, the average percentage score of 89.35% was obtained in the very practical category. Based on the results of this study, it can be concluded that interactive multimedia based on Adobe Flash has met the criteria of validity and practicality so that this product can be used by teachers and students in learning geometry introduction in grade I elementary school.
基于adobe flash的小学一年级几何入门教材交互式多媒体的开发
本研究旨在制作一个有效且实用的基于adobe flash小学一年级几何入门教材的互动式多媒体开发产品。这种类型的研究是开发研究或研究与开发。本研究采用了Plomp开发模型(2013),该模型包括三个开发阶段,包括初步研究阶段、原型设计阶段和评估阶段。本研究采用观察法、访谈法和问卷法收集资料。然后通过定量和定性分析技术对数据进行处理。根据所开发的基于Adobe Flash的交互式多媒体的验证结果,Aiken的V效度指数为0.88,属于非常有效的一类。而基于Adobe Flash的交互式多媒体的实用性基于教师的实用性问卷,在非常实用的类别中获得了92.02%的平均分。此外,根据学生实践性问卷,在非常实践性类别中获得了89.35%的平均百分比得分。基于本研究的结果,可以得出基于Adobe Flash的交互式多媒体达到了有效性和实用性的标准,该产品可以被小学一年级的教师和学生用于几何入门的学习。
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