Using Computational Thinking Patterns to Scaffold Program Design in Introductory Programming Course

Chih-Kai Chang
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引用次数: 5

Abstract

Visual programming languages (VPLs), such as Scratch and StarLogo TNG, can make computer science education more accessible to everyone. Current researches in the study of using VPLs for educational purposes primarily focus on understanding motivational benefits and computational thinking gains. All these educational VPLs claim to scaffold students learning computational thinking concepts. Although the evaluations show that students may exhibit more enthusiasm, it is not clear what computational thinking concepts are actually learned by students. In this paper, we attempt to develop a visual programs recognition tool for student-created StarLogo TNG simulations which representing the computational thinking concepts implemented by the students. Through collecting student's created projects over time, this visual programs recognition tool can possibly indicate the patterns of computational thinking in science simulations created by StarLogo TNG.
在程序设计入门课程中运用计算思维模式来支撑程序设计
可视化编程语言(vpl),如Scratch和StarLogo TNG,可以使每个人都更容易接受计算机科学教育。目前的研究主要集中在理解动机收益和计算思维收益上。所有这些教育性vpl都声称可以帮助学生学习计算思维概念。虽然评估显示学生可能会表现出更多的热情,但并不清楚学生实际上学习了哪些计算思维概念。在本文中,我们试图开发一个可视化程序识别工具,用于学生创建的StarLogo TNG模拟,这些模拟代表了学生实现的计算思维概念。通过收集学生长期创作的项目,这个视觉程序识别工具可能会显示出StarLogo TNG创建的科学模拟中的计算思维模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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