Studi Tentang Peranan Online Game pada Peningkatan Kemampuan Pemecahan Masalah Matematika

Ilham Falani, R. Nurhidayati
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引用次数: 0

Abstract

The purpose of this study was to study how the role of online games in improving math problem-solving abilities (KPM). This research is qualitative research. The analysis was carried out using a case study quantitative approach. The participant involved in this study was an online gamer who was also a doctoral student majoring in Mathematics at the Bandung Institute of Technology (ITB). Participants are also medalists in the astronomy olympiad and are the best graduates of master's degree in mathematics from the University of Indonesia in 2016. Data collection was conducted using email interviews and literacy studies. The data analysis used is based on studies that have been conducted online games play an important role in increasing KPM. Based on the results of the study, through online games, participants have the opportunity to hone their KPM, this is because the stages of problem-solving can be applied in solving unusual online game problems, besides online games, applying mathematical principles in their application.
研究电子游戏对提高数学解决问题的能力的研究
本研究的目的是研究网络游戏在提高数学问题解决能力(KPM)中的作用。这项研究是定性研究。分析采用个案研究定量方法进行。本研究的参与者是一名网络游戏玩家,同时也是万隆理工学院(ITB)数学专业的博士生。参与者也是天文学奥林匹克竞赛的奖牌获得者,并且是2016年印度尼西亚大学数学硕士学位的最佳毕业生。数据收集是通过电子邮件访谈和识字研究进行的。所使用的数据分析是基于已经进行的研究,在线游戏在提高KPM方面发挥了重要作用。根据研究结果,通过网络游戏,参与者有机会磨练他们的KPM,这是因为解决问题的阶段可以应用于解决不寻常的网络游戏问题,除了网络游戏,应用数学原理在他们的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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