FSATS: an object-based approach to distributed interactive simulation for C3I test and training

E. Evans
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Abstract

FSATS is a tool designed to support both testing and training for C3I systems. It provides the capabilities for collecting C3I tactical message traffic, reducing it for later evaluation, and interactively simulating C3I units. FSATS hardware consists of a variable number of LAN-based processors, and its software may be distributed among these processors in a range of possible configurations. The software is developed using an object-oriented model, where application-level functions are implemented as distinct object classes. FSATS interactively simulates C3I units by modelling each type as a set of logic tables and state data. Each such model is implemented by an object class. Object interaction is mapped onto a FSATS-provided message-delivery service. Objects invoke operations on each other by sending request messages, and the results may be returned in response messages, FSATS's object interaction model will probably migrate in the future toward compliance with industry standards, in order to take advantage of third-party software.<>
FSATS:面向C3I测试和培训的分布式交互仿真的基于对象的方法
fsat是一个工具,旨在支持C3I系统的测试和培训。它提供了收集C3I战术消息流量的功能,减少了以后的评估,并交互式地模拟了C3I单元。FSATS硬件由数量可变的基于局域网的处理器组成,其软件可以在这些处理器之间以一系列可能的配置分布。该软件使用面向对象模型开发,其中应用程序级功能作为不同的对象类实现。fsat通过将每种类型建模为一组逻辑表和状态数据,交互式地模拟C3I单元。每个这样的模型都由一个对象类实现。对象交互被映射到fsat提供的消息传递服务。对象通过发送请求消息来调用彼此的操作,结果可以在响应消息中返回,FSATS的对象交互模型将来可能会向符合行业标准的方向迁移,以便利用第三方软件
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