{"title":"Analisis kebutuhan media pembelajaran berbasis android pada mata pelajaran kewirausahaan","authors":"Yuliawati Yunus, Monica Fransisca","doi":"10.21831/jitp.v7i1.32424","DOIUrl":null,"url":null,"abstract":"Tujuan penelitian untuk mengetahui kebutuhan siswa pada media pembelajaran berbasis Android mata pelajaran kewirausahaan. Metode penelitian bersifat kuantitatif dengan subjek penelitian siswa kelas X jurusan perhotelan dan jasa pariwisata di kota Padang. Instrumen yang digunakan dalam penelitian ini adalah angket atau kuesioner, menyangkut dua indikato dengan hasil indikator kebutuhan sarana dan kecenderungan gaya belajar menunjukkan bahwa 100% siswa yang mempunyai smartphone berbasis Android, interaksi siswa dengan smartphone menunjukan presentasi 94,1 %. Hal tersebut menunjukkan kebutuhan sarana smartphone sangat diperlukan terlebih hanya 29,4% guru yang memanfaatkan media pembelajaran berbasis Android. Hasil kuesioner dari indikator kebutuhan untuk memperhatikan kecenderungan gaya belajar siswa lebih suka dengan presentase 41,2% menggunakan kata seperti rasakan, sentuh dan pegang, 47,1% siswa lebih mudah mengingat hal yang dilihat atau dibaca serta yang dilakukan, 58% siswa lebih suka membaca dari pada dibacakan, kemudian 52,5% siswa sangat setuju, 47,1 % setuju jika dikembangkan media pembelajaran berbasis Android. Berdasarkan hasil penelitian tersebut dapat disimpulkan perlu dikembangkan media pembelajaran berbasis Android dalam proses pembelajaran.AbstractThe research purpose was to determine the needs of students on Android-based learning media on entrepreneurship subjects. The research method was quantitative research methodology, with class X as research subjects majoring in hospitality and tourism services in Padang. This research used questionnaires as an instrument, involving two indicators, which consist of indicators requirement for facilities and learning style tendencies. It was determined that 100% of students owned Android mobile phones, student’s interaction with a mobile phone was at 94.1%. This shows that mobile phone facilities requirement was determined, especially only 29.4% of teachers who used Android-based learning media. Questionnaires results indicator implied that tendency of student learning styles preferring to using words such as feel, touch, and hold which shown at the percentage of 41.2%, then 47.1% of students were more easily remember things which could be seen or read and practicing, 58% of students prefer to read by themselves rather than read by others. Therefore, 52.5% of students strongly agree, and 47.1% agree with Android-based learning media development. According to the result, we must develop Android-based learning.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Inovasi Teknologi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21831/jitp.v7i1.32424","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25
Abstract
Tujuan penelitian untuk mengetahui kebutuhan siswa pada media pembelajaran berbasis Android mata pelajaran kewirausahaan. Metode penelitian bersifat kuantitatif dengan subjek penelitian siswa kelas X jurusan perhotelan dan jasa pariwisata di kota Padang. Instrumen yang digunakan dalam penelitian ini adalah angket atau kuesioner, menyangkut dua indikato dengan hasil indikator kebutuhan sarana dan kecenderungan gaya belajar menunjukkan bahwa 100% siswa yang mempunyai smartphone berbasis Android, interaksi siswa dengan smartphone menunjukan presentasi 94,1 %. Hal tersebut menunjukkan kebutuhan sarana smartphone sangat diperlukan terlebih hanya 29,4% guru yang memanfaatkan media pembelajaran berbasis Android. Hasil kuesioner dari indikator kebutuhan untuk memperhatikan kecenderungan gaya belajar siswa lebih suka dengan presentase 41,2% menggunakan kata seperti rasakan, sentuh dan pegang, 47,1% siswa lebih mudah mengingat hal yang dilihat atau dibaca serta yang dilakukan, 58% siswa lebih suka membaca dari pada dibacakan, kemudian 52,5% siswa sangat setuju, 47,1 % setuju jika dikembangkan media pembelajaran berbasis Android. Berdasarkan hasil penelitian tersebut dapat disimpulkan perlu dikembangkan media pembelajaran berbasis Android dalam proses pembelajaran.AbstractThe research purpose was to determine the needs of students on Android-based learning media on entrepreneurship subjects. The research method was quantitative research methodology, with class X as research subjects majoring in hospitality and tourism services in Padang. This research used questionnaires as an instrument, involving two indicators, which consist of indicators requirement for facilities and learning style tendencies. It was determined that 100% of students owned Android mobile phones, student’s interaction with a mobile phone was at 94.1%. This shows that mobile phone facilities requirement was determined, especially only 29.4% of teachers who used Android-based learning media. Questionnaires results indicator implied that tendency of student learning styles preferring to using words such as feel, touch, and hold which shown at the percentage of 41.2%, then 47.1% of students were more easily remember things which could be seen or read and practicing, 58% of students prefer to read by themselves rather than read by others. Therefore, 52.5% of students strongly agree, and 47.1% agree with Android-based learning media development. According to the result, we must develop Android-based learning.
研究目的是了解学生对以Android为基础的创业课程学习媒体的需求。与巴东城市X级酒店和旅游服务专业学生研究主题的定量研究方法。本研究中使用的工具是发问或问卷,它涉及工具需求指示器和学习风格趋势的两个指标,表明100%的学生拥有Android智能手机,学生与智能手机的互动表明展示94.1%。这表明,利用安卓的学习媒体的教师需要智能手机工具的迫切需求,只有29.4%的教师。需求指标的问卷结果地注意学生的学习风格更倾向喜欢百分比41,2%用触摸和感受,抓住这样的词,47,1%学生更容易记住的东西或阅读和完成时,58%的学生更喜欢读的宣读,然后52,5%学生非常同意,47.1 %如果开发基于Android的媒体学习。根据这项研究的结果,可以推断需要在学习过程中发展以Android为基础的学习媒体。抽象研究的目的是确定以创业为主题的学习媒介的需要。研究方法是一种量化研究方法,由X级美国研究对象在战场上的病征和旅游服务进行比较。这个研究提出的问题是一种工具,考虑到个人要求和学习风格紧张。学生对手机的兴趣是94.1%。这支移动电话的需求需求已经确定,特别是只有29.4%的教师使用了仙女座学习媒体。Questionnaires results指示器implied那个学生学习风格preferring之tendency to用言语如此感受,触摸到,抱着哪种展示at the percentage of 41。2%,然后47。1%的学生是更多轻易记住事情,这可能是我见过或读和practicing, 58%的学生不喜欢read to read by自己而不是由其他人。例如,前52.5%的学生倾向,47.1%的学生基于学习媒介发展。根据所建议的,我们必须改进相互学习的基础知识。