E. Mendeleev, D. Burtseva, Yu. V. Kiliba, Roman Petrov, S. Bozhkov, I. Milenov, P. Bozhkov
{"title":"Virtual Design of Physical Processes","authors":"E. Mendeleev, D. Burtseva, Yu. V. Kiliba, Roman Petrov, S. Bozhkov, I. Milenov, P. Bozhkov","doi":"10.1109/SIELA54794.2022.9845749","DOIUrl":null,"url":null,"abstract":"This paper discusses prospects of using virtual reality technologies in visual design of physical processes. Also, this paper discusses positive aspects that can give a like program products and possible disadvantages that can appear in a case of an integration the like products in laboratory conditions. A goal of this paper is a consideration of modern game engines to study their possibilities for the visual design physical processes of different kinds, for example, such as the physical modeling of new materials for microwave electronics or the design of materials for construction. Main instruments that to use as a base for a work with physics are discussed in this paper. Positive and negative aspects that can appear in a case of a choose of the specific game engine are discussed in this paper.","PeriodicalId":150282,"journal":{"name":"2022 22nd International Symposium on Electrical Apparatus and Technologies (SIELA)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 22nd International Symposium on Electrical Apparatus and Technologies (SIELA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIELA54794.2022.9845749","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper discusses prospects of using virtual reality technologies in visual design of physical processes. Also, this paper discusses positive aspects that can give a like program products and possible disadvantages that can appear in a case of an integration the like products in laboratory conditions. A goal of this paper is a consideration of modern game engines to study their possibilities for the visual design physical processes of different kinds, for example, such as the physical modeling of new materials for microwave electronics or the design of materials for construction. Main instruments that to use as a base for a work with physics are discussed in this paper. Positive and negative aspects that can appear in a case of a choose of the specific game engine are discussed in this paper.