An Investigation of the Effect of Competition on the Way Students Engage in Game-Based Deliberate Practice

M. Mendiburo, Laura Williams, James Segedy, Mason Wright, Gautam Biswas, T. S. Hasselbring
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引用次数: 1

Abstract

This paper reports the results of an experiment that used qualitative and quantitative methods to investigate the effect of competition on students' use of game-based deliberate practice. We hypothesized that the results of the experiment would show that competition has a positive effect on performance outcomes, but it also increases students' tendency to game the system. The actual results of the experiment showed only very modest support for these hypotheses but have other implications for improving the design of educational games.
竞争对学生参与游戏型刻意练习方式影响的调查
本文报告了一项实验的结果,采用定性和定量的方法来调查竞争对学生使用基于游戏的刻意练习的影响。我们假设,实验结果将表明,竞争对成绩结果有积极影响,但它也增加了学生玩游戏的倾向。实验的实际结果只对这些假设提供了非常有限的支持,但对改进教育游戏的设计有其他启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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