Enhancement of 3D reconstruction process in terms of beautification and efficiency using geometric constraints

Afafe Annich, A. El Abderrahmani, K. Satori
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引用次数: 5

Abstract

In this paper, we present a 3D reconstruction approach from uncalibrated views using geometric constraints. Basically speaking, we used bundle adjustment based on Levenberg-Marquardt optimization with the aim to estimate our 3D scene. In fact, it is different to the classic case. We integrate a pose estimation algorithm in 3D reconstruction process. As it is known, Levenberg-Marquardt algorithm presents low convergence rate 0% if initial values are wrong. The use of pose estimation previously cited can improve convergence but, it is still not satisfactory for users. So, using geometric constraints present a good solution. It brings us many advantages; it helps us to reduce estimated parameters number and stabilizes good quality for 3D results. In fact, we should recall that we use uncalibrated views, so we don't have any prior information about our 3D scene to achieve 3D reconstruction with no pertinent initial values used in Levenberg-Marquardt algorithm. In this present work, we try as much as possible through a comparative analysis to proof the importance of geometric constraints use in 3D reconstruction in terms of results reliability, process speed and convergence rate. Several data will be used in the purpose to demonstrate the efficiency of our present approach using geometric constraints.
利用几何约束增强三维重建过程的美化和效率
在本文中,我们提出了一种利用几何约束从未校准视图进行三维重建的方法。基本上,我们使用基于Levenberg-Marquardt优化的束调整来估计我们的3D场景。事实上,它与经典案例不同。在三维重建过程中集成了一种姿态估计算法。众所周知,Levenberg-Marquardt算法在初始值错误的情况下收敛率很低,为0%。使用前面提到的姿态估计可以改善收敛性,但仍然不能让用户满意。因此,利用几何约束给出了一个很好的解决方案。它给我们带来了许多好处;它可以帮助我们减少估计的参数数量,并稳定3D结果的良好质量。事实上,我们应该记得,我们使用的是未经校准的视图,所以我们没有任何关于我们的3D场景的先验信息来实现3D重建,在Levenberg-Marquardt算法中没有使用相关的初始值。在目前的工作中,我们尽可能通过比较分析来证明几何约束在三维重建中的重要性,包括结果可靠性、过程速度和收敛速度。为了证明我们目前使用几何约束的方法的有效性,将使用几个数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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