Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life

A. Mørch, Melissa D. Hartley, V. Caruso
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引用次数: 12

Abstract

Participants included graduate students in a teacher preparation program using Second Life (SL) as the educational platform for distance education courses. The students created and participated in role-playing scenarios for practicing specific skills, such as persuasion and conflict resolution. Data was analyzed qualitatively using both a case study and virtual ethnography methods. Dialogue in SL was analyzed using aspects of interaction analysis. We found that role-playings works well for teaching interpersonal problem solving skills in SL. This was the result of careful planning, combining abstract and concrete learning activities in multiple rounds, and debriefing sessions.
在特殊教育的3D虚拟世界中使用角色扮演来教授人际问题解决技巧:第二人生的案例研究
参与者包括研究生在教师准备计划使用第二人生(SL)作为远程教育课程的教育平台。学生们创造并参与了角色扮演场景,以练习特定的技能,如说服和解决冲突。使用案例研究和虚拟人种学方法对数据进行定性分析。使用交互分析的各个方面来分析SL中的对话。我们发现,在第二语言中,角色扮演在教授人际问题解决能力方面效果很好。这是精心策划的结果,将抽象和具体的学习活动结合起来,进行多轮学习,并进行汇报。
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