{"title":"Real-time recognition of activity using temporal templates","authors":"A. Bobick, James W. Davis","doi":"10.1109/ACV.1996.571995","DOIUrl":null,"url":null,"abstract":"A new view based approach to the representation and recognition of action is presented. The basis of the representation is a motion history image (MHI)-a static image where intensity is a function of the recency of motion in a sequence. We develop a recognition method which uses both binary and scalar valued versions of the MHI as temporal templates to match against stored instances of actions. The method automatically performs temporal segmentation, as invariant to linear changes in speed, and runs in real time on a standard platform. The applications we have begun to develop include simple room monitoring and an interactive game.","PeriodicalId":222106,"journal":{"name":"Proceedings Third IEEE Workshop on Applications of Computer Vision. WACV'96","volume":"120 12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"223","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Third IEEE Workshop on Applications of Computer Vision. WACV'96","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACV.1996.571995","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 223
Abstract
A new view based approach to the representation and recognition of action is presented. The basis of the representation is a motion history image (MHI)-a static image where intensity is a function of the recency of motion in a sequence. We develop a recognition method which uses both binary and scalar valued versions of the MHI as temporal templates to match against stored instances of actions. The method automatically performs temporal segmentation, as invariant to linear changes in speed, and runs in real time on a standard platform. The applications we have begun to develop include simple room monitoring and an interactive game.