Pool vs. Island Based Evolutionary Algorithms: An Initial Exploration

J. J. M. Guervós, A. García, C. Fernandes, Anna I. Esparcia-Alcázar, J. L. Laredo
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引用次数: 9

Abstract

This paper explores the scalability and performance of pool and island based evolutionary algorithms, both of them using as a mean of interaction an object store, we call this family of algorithms SofEA. This object store allows the different clients to interact asynchronously, the point of the creation of this framework is to build a system for spontaneous and voluntary distributed evolutionary computation. The fact that each client is autonomous leads to a complex behavior that will be examined in the work, so that the design can be validated, rules of thumb can be extracted, and the limits of scalability can be found. In this paper we advance the design of an asynchronous, fault-tolerant and scalable distributed evolutionary algorithm based on the object store CouchDB. We test experimentally the different options and show the trade-offs that pool and island-based solutions offer.
基于池与岛的进化算法:初步探索
本文探讨了基于池和岛的进化算法的可扩展性和性能,它们都使用对象存储作为交互手段,我们称之为SofEA算法家族。这个对象存储允许不同的客户端进行异步交互,创建这个框架的目的是为自发的和自愿的分布式进化计算构建一个系统。每个客户端都是自主的这一事实导致了将在工作中检查的复杂行为,因此可以验证设计,可以提取经验规则,并且可以找到可伸缩性的限制。本文提出了一种基于对象存储库CouchDB的异步、容错、可扩展的分布式进化算法。我们通过实验测试了不同的选项,并展示了基于池和基于岛屿的解决方案所提供的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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