Graphical programming modeling optimization design based on cognitive development theory

Mengmeng Xu, Lin Liu, Zhiyuan Shao
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Abstract

This article aims to design a suitable graphical programming modeling learning platform and teaching mode for primary school children to help them break the barriers of 3D design and freely express their creativity. The article based on cognitive development theory, select users to conduct research interviews, observe the process of users operating children’s programming tools and 3D modeling tools, understand their mastery and operating experience, and obtain optimized design directions and functional requirements. The result comes that children’s receptive ability and focus of needs vary according to the specific stage. On the basis of enhancing interest and ease of operation, how to break through traditional modeling methods is the key point. Based on the theory of cognitive development, the needs of children are explored through user interviews and behavior observations, and a graphical programming modeling platform and teaching cases that are more acceptable to children are designed from the perspective of children’s cognitive development.
基于认知发展理论的图形化编程建模优化设计
本文旨在为小学生设计一个适合他们的图形化编程建模学习平台和教学模式,帮助他们打破三维设计的障碍,自由地表达自己的创造力。本文基于认知发展理论,选取用户进行调研访谈,观察用户操作儿童编程工具和三维建模工具的过程,了解其掌握程度和操作经验,获得优化的设计方向和功能需求。其结果是,儿童的接受能力和需求的焦点根据不同的阶段而有所不同。在提高趣味性和易用性的基础上,如何突破传统的建模方法是关键。以认知发展理论为基础,通过用户访谈、行为观察等方式探索儿童的需求,从儿童认知发展的角度设计出更容易被儿童接受的图形化编程建模平台和教学案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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