Pengembangan Aplikasi Pembelajaran Matematika Digital Interaktif Berbasis HTML 5 Pada Android Dan Windows Untuk Materi Transformasi Geometri Kelas IX

Andi Seppewali, Sulistia Rini, Supardi Muh Said
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Abstract

This study aims to determine (1) the validity level of an interactive digital mathematics learning application product based on HTML5 on Android and Windows for geometry transformation material for grade IX, (2) student responses and teacher responses after using interactive digital mathematics learning applications, (3) implementation of learning using interactive digital mathematics learning application products, (4) the level of understanding of students' mathematical concepts after using interactive digital mathematics learning applications. This product development research design uses the 4D model, namely Define, Design, Development, Disseminate. The subjects in this study were 60 students of SMP Perguruan Rakyat 3 Jakarta grade 9. The results of the validity test for interactive digital mathematics learning application products through the alpha test on the five validators produced an average value of 4.45 (very valid). Furthermore, in the small group beta test each obtained results of 4.25 (very valid) and 4.73 (very valid). The results of the large group product validity test for student responses and teacher responses after use obtained results of 4.22 (very good), and 4.51 (very good). The results of the implementation of learning using interactive digital mathematics learning applications through the results of observations of the implementation of teacher learning activities and student activities obtained results of 92.53% and 90.80%, respectively. The results test of the students' ability to understand mathematical concepts showed that 81.67% of the students had achieved the minimum completeness criteria (KKM) score with a class average score of 82.
关于Android和Windows IX课堂几何转换材料,基于HTML的数字学习应用程序开发
本研究旨在确定(1)基于Android和Windows的基于HTML5的交互式数字数学学习应用产品对九年级几何变换材料的效度;(2)使用交互式数字数学学习应用后的学生反应和教师反应;(3)交互式数字数学学习应用产品的学习实施情况。(4)学生在使用交互式数字数学学习应用程序后对数学概念的理解水平。本次产品开发研究设计采用了4D模型,即定义、设计、开发、传播。本研究以60名雅加达小学九年级学生为研究对象。通过对5个验证者的alpha检验,交互式数字数学学习应用产品的效度检验结果为平均值4.45(非常有效)。此外,在小团体beta测试中,每个测试都获得了4.25(非常有效)和4.73(非常有效)的结果。对使用后的学生反应和教师反应进行大群体产品效度检验的结果分别为4.22(非常好)和4.51(非常好)。通过对教师学习活动实施情况和学生活动实施情况的观察,使用交互式数字数学学习应用程序实施学习的结果分别获得了92.53%和90.80%的结果。学生对数学概念理解能力的结果测试显示,81.67%的学生达到了最低完备性标准(KKM),班级平均分为82分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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