P. Scaico, A. A. Lima, S. Azevedo, Jefferson Barbosa Belo da Silva, Ewerton Henning Souto Raposo, L. F. Paiva, Yugo Alencar, João Paulo Pereira Mendes, Alexandre Scaico
{"title":"Ensino de Programação no Ensino Médio: Uma Abordagem Orientada ao Design com a linguagem Scratch","authors":"P. Scaico, A. A. Lima, S. Azevedo, Jefferson Barbosa Belo da Silva, Ewerton Henning Souto Raposo, L. F. Paiva, Yugo Alencar, João Paulo Pereira Mendes, Alexandre Scaico","doi":"10.5753/RBIE.2013.21.02.92","DOIUrl":null,"url":null,"abstract":"Programming is extremely important and is an ability that should be taught not only to computer science students. Several aspects have shown the relevance of developing skills related to programming with students at school level, which may result in useful abilities regarding the resolution of problems and fluency in the use of technologies. This work presents an experience report regarding the results of a project to introduce programming to high school students from public schools, through a pedagogic approach that stimulates the creativity and exploration. This article describes a programming contest that was developed to motivate students and was used to evaluation.","PeriodicalId":191188,"journal":{"name":"Brazilian Journal of Computers in Education","volume":"132 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"46","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brazilian Journal of Computers in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/RBIE.2013.21.02.92","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 46
Abstract
Programming is extremely important and is an ability that should be taught not only to computer science students. Several aspects have shown the relevance of developing skills related to programming with students at school level, which may result in useful abilities regarding the resolution of problems and fluency in the use of technologies. This work presents an experience report regarding the results of a project to introduce programming to high school students from public schools, through a pedagogic approach that stimulates the creativity and exploration. This article describes a programming contest that was developed to motivate students and was used to evaluation.