A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game

Garry Pranatio, R. Kosala
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引用次数: 7

Abstract

As the game development process is a very tedious one, a good knowledge of which game animation technique that work best in practice is very essential. In this paper we study the performance of two popular animation models – the skeletal and key frame animation models. We have done some experiments using a test bed program to measure the performance, memory usage and hard disk space used by the two animation models. Our experiment results suggest that the skeletal model has major advantages over the key frame model, both in terms of the FPS (frame per second) and the memory load. We conclude that the skeleton or bone based animation models are more suitable for multiplayer online role playing games (MORPG), where the bandwidth usage is very intensive.
多人在线游戏中骨架动画和关键帧动画的比较研究
由于游戏开发过程非常乏味,所以了解哪种游戏动画技术在实践中效果最好是非常必要的。本文研究了两种流行的动画模型——骨架动画模型和关键帧动画模型的性能。我们使用一个测试平台程序做了一些实验来测量这两个动画模型的性能、内存使用和硬盘空间使用。我们的实验结果表明,在FPS(帧/秒)和内存负载方面,骨架模型比关键帧模型具有主要优势。我们得出结论,基于骨骼或骨骼的动画模型更适合多人在线角色扮演游戏(MORPG),因为这类游戏的带宽使用非常密集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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