{"title":"The importance of forcing and tree search in Qubic","authors":"S. F. Butler, Robert G. Schlee","doi":"10.1145/503561.503578","DOIUrl":null,"url":null,"abstract":"Qubic, also called three dimensional Tic-Tac-Toe, provides a good environment for developing and testing different concepts of heuristic programming and game theory. Because Qubic is a simple game one can minimize the task of learning the rules of the game as one must do in Chess or another more complex game; however, one should realize that Qubic is not a trivial game. It is not known if the person who moves first can win every game (has a win strategy) or tie every game (has a draw strategy). Citrenbaum [in 1] claims that a draw strategy exists for the game while Gammill [1] claims that a win strategy exists. The current knowledge about Qubic supports both sides. This paper proposes a solution to the game by combining the two procedures of forcing and tree search into a single strategy.","PeriodicalId":151957,"journal":{"name":"ACM-SE 14","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1976-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM-SE 14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/503561.503578","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Qubic, also called three dimensional Tic-Tac-Toe, provides a good environment for developing and testing different concepts of heuristic programming and game theory. Because Qubic is a simple game one can minimize the task of learning the rules of the game as one must do in Chess or another more complex game; however, one should realize that Qubic is not a trivial game. It is not known if the person who moves first can win every game (has a win strategy) or tie every game (has a draw strategy). Citrenbaum [in 1] claims that a draw strategy exists for the game while Gammill [1] claims that a win strategy exists. The current knowledge about Qubic supports both sides. This paper proposes a solution to the game by combining the two procedures of forcing and tree search into a single strategy.