A Recognizer for Free-Hand Graph Drawings

H. Dibeklioğlu, T. M. Sezgin, E. Ozcan
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引用次数: 3

Abstract

Interactive multimedia such as computer simulations and animations received increased attention over the years as supplementary teaching tools and have now become integral components of most engineering and science curriculums. We believe one way to boost the utility of such simulations and animations is to make them easier to use. In this paper, we describe a pen-based interface for constructing weighted and unweighted graphs which functions as a front-end to shortest path and minimum spanning tree (MST) algorithm simulators that we have developed. We compare the usability of this pen-based interface to that of a WIMP-based interface and a hybrid interface that uses a mixture of pen-based and WIMP-based input methods. We report evaluation results on the usability of the three types of interfaces that we have developed. Our results show that a purely pen-based approach to graph creation may actually suffer from the relatively higher misrecognition rates of the harder-to-recognize symbols and inhibit usability. We conclude that a hybrid approach which combines a soft-keyboard with graph recognition outperforms interfaces that are purely pen-based or WIMP-based.
一个用于手绘图形的识别器
交互式多媒体,如计算机模拟和动画,多年来作为辅助教学工具受到越来越多的关注,现在已成为大多数工程和科学课程的组成部分。我们相信提高这些模拟和动画的效用的一个方法是使它们更容易使用。在本文中,我们描述了一个基于笔的接口,用于构造加权和非加权图,该接口作为我们开发的最短路径和最小生成树(MST)算法模拟器的前端。我们将这种基于笔的界面的可用性与基于wimp的界面和混合使用基于笔和基于wimp的输入法的混合界面的可用性进行比较。我们报告了我们开发的三种类型界面的可用性评估结果。我们的研究结果表明,纯粹基于笔的图形创建方法实际上可能会对较难识别的符号产生相对较高的误认率,并抑制可用性。我们得出的结论是,将软键盘与图形识别相结合的混合方法优于纯粹基于笔或基于wimp的界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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