TSync: a new synchronization framework for multi-site 3D tele-immersion

Zixia Huang, Wanmin Wu, K. Nahrstedt, A. Arefin, Raoul Rivas
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引用次数: 21

Abstract

Synchronization is a challenge in the multi-site 3D tele-immersion (3DTI) because it is complicated by the coexistence of highly correlated heterogenous streams from multiple sources, and the need for multi-stream resynchronization when user views change. To address the problems, we present TSync: a new multi-tier synchronization framework for 3DTI which can effectively reduce the multi-stream sync skews. Our contributions are focusing on (1) the use of timed synchronization points for multi-stream synchronization; (2) Internet bandwidth estimation based on machine learning; (3) the cooperative frame rate allocation for correlated multi-streams and (4) the resynchronization protocol used when user views change. Experimental results show that TSync can successfully achieve the synchronization of multi-source heterogeneous streams in 3DTI under Internet dynamics.
TSync:一种新的多站点3D远程沉浸同步框架
同步是多站点3D远程沉浸(3DTI)中的一个挑战,因为来自多个源的高度相关的异构流共存,并且当用户视图改变时需要多流重新同步,这使得同步变得复杂。为了解决这些问题,我们提出了一种新的3DTI多层同步框架TSync,它可以有效地减少多流同步倾斜。我们的贡献主要集中在(1)使用多流同步的定时同步点;(2)基于机器学习的互联网带宽估计;(3)相关多流的协作帧率分配;(4)用户视图改变时使用的重同步协议。实验结果表明,TSync可以成功实现互联网动态下3DTI多源异构流的同步。
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