Research on the Construction and Application of Digital Education Resources from the Perspective of Motion Graphic Animation

Jianmin Wang
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Abstract

In the Internet era, knowing how to effectively use new media means to build digital education resources, enrich the forms of expression and interaction of digital education resources, and promote the effective transmission of knowledge has become an urgent problem to be studied. Motion graphic (MG) animation is a new media widely loved by users and has important application value in the construction of digital resources. This paper analyzes the feasibility of digital education resources produced by MG animation, designs a theoretical model of digital education resources construction based on MG animation, and explains the connotation of the theoretical model in detail. It is proposed to use MG animation to realize the visual expression of cultural knowledge. Through audio-visual integration, dynamic display and multi sensory interaction, the original abstract and obscure knowledge becomes interesting and easy to understand. At the application level, it is proposed to build MG animation education resource database to realize the education inheritance of schools at all levels. New media such as wechat and app are used to push MG animation works to realize popular science education and lifelong learning. Taking “Henan opera” as an example, the author created relevant MG animation works and carried out teaching practice in the second classroom of a middle school. The practice shows that MG animation is an effective means for the construction of digital education resources and cultural popular science education, providing a new research perspective and practical experience for the construction of digital education resources in the new era.
基于动态动画视角的数字教育资源建设与应用研究
在互联网时代,如何有效利用新媒体手段构建数字教育资源,丰富数字教育资源的表现形式和互动形式,促进知识的有效传播,已成为亟待研究的问题。动态图形动画是一种受到用户广泛喜爱的新媒体,在数字资源建设中具有重要的应用价值。本文分析了MG动画生产数字教育资源的可行性,设计了基于MG动画的数字教育资源建设的理论模型,并对该理论模型的内涵进行了详细说明。提出利用MG动画实现文化知识的视觉表达。通过视听融合、动态展示和多感官互动,使原本抽象晦涩的知识变得有趣易懂。在应用层面,提出构建MG动漫教育资源库,实现各级学校的教育传承。利用微信、app等新媒体推送MG动漫作品,实现科普教育和终身学习。笔者以“豫剧”为例,创作了相关的MG动画作品,并在某中学的第二课堂进行了教学实践。实践表明,MG动画是数字教育资源建设和文化科普教育的有效手段,为新时代数字教育资源建设提供了新的研究视角和实践经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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