Decision Support Based on Integration of Fuzzy Clusering and Multiobjective Optimization Problem for Non Player Character in Business Game

M. Hariadi, I. Buditjahjanto, M. Purnomo
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引用次数: 3

Abstract

Nowadays, decision support plays important role in decision-making, mistaken in decision-making be able to lose the competition. Decision-making is very complicated especially when the problem is in multiobjective problem. To learn decision making through play a game is an interesting thing. Player plays a game but actually, he or she learns about how to make a decision. In this research, the objective is to make Non-Player Character (NPC) for business game for electrical power production. This NPC is developed with 2 stages, the first stage is multiobjective optimization problem that uses NSGA2 method. This stage results some optimal solutions. The second stage is clustering that uses FCM method and FLVQ method to decrease number of solutions. In this stage, we compare these methods.
基于模糊聚类和多目标优化集成的商业博弈非参与者决策支持问题
当前,决策支持在企业决策中发挥着重要作用,决策失误将导致企业在竞争中失利。决策是非常复杂的,特别是在多目标问题中。通过玩游戏来学习决策是一件有趣的事情。玩家玩游戏,但实际上,他或她学习如何做出决定。在本研究中,目标是为电力生产的商业游戏制作非玩家角色(NPC)。该NPC分为两个阶段,第一个阶段是多目标优化问题,采用NSGA2方法。这一阶段得到一些最优解。第二阶段是聚类,使用FCM方法和FLVQ方法减少解的数量。在这个阶段,我们比较这些方法。
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