{"title":"Virtual reality system on embedded platforms","authors":"T. Frikha, N. B. Amor, K. Loukil, M. Abid","doi":"10.1109/DTIS.2012.6232969","DOIUrl":null,"url":null,"abstract":"Virtual reality applications grow up nowadays. These applications are not only developed for the PCs but also for embedded systems such as game console, Smartphone, touchpad. The limited touchpad resources and network communication between touchpad need an adaptation to environment noises. To solve this type of problem, we'll test a 3D application adaptation on FPGA platforms. These platforms will be simulated to touchpad. This application is assimilated to a virtual reality application. In this paper we describe the OS implementation results and the adaptation of the 3D application data to the network transfer [1].","PeriodicalId":114829,"journal":{"name":"7th International Conference on Design & Technology of Integrated Systems in Nanoscale Era","volume":"183 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"7th International Conference on Design & Technology of Integrated Systems in Nanoscale Era","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DTIS.2012.6232969","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual reality applications grow up nowadays. These applications are not only developed for the PCs but also for embedded systems such as game console, Smartphone, touchpad. The limited touchpad resources and network communication between touchpad need an adaptation to environment noises. To solve this type of problem, we'll test a 3D application adaptation on FPGA platforms. These platforms will be simulated to touchpad. This application is assimilated to a virtual reality application. In this paper we describe the OS implementation results and the adaptation of the 3D application data to the network transfer [1].