Evaluating the Impact of Design Constraints on Expected System Performance

Ian Riley, R. Gamble
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引用次数: 1

Abstract

Collective adaptive systems are difficult to design due, in part, to the presence of uncertainty in their actions, their communications, and their environment. Statistical methods can be used to account for this uncertainty by modeling its sources as a set of stochastic processes. These systems share characteristics with multi-agent systems in which a critical challenge is to manage a large decision space that exponentially increases with the number of actors. Often, system designers must constrain the system to limit the scope of its decision space to a manageable degree. Unnecessarily constraining a system can have unintended consequences on the system's performance. Thus, it is important to have techniques that can incorporate sources of uncertainty to evaluate the expected change in performance of a system under prescribed constraints. In this paper, we explore the use of stochastic multi-player games to model the expected change in system performance given two applicable constraints that are posed as design questions. Our experiment uses a model problem investigated in the domain of smart cyber-physical systems that employs a stochastic timed automaton to evaluate which input values better satisfy the system goal. We augment the model problem with two sources of uncertainty to evaluate the effects of distinct design questions against achieving the same goal. Our results demonstrate the potential for using stochastic multi-player games to evaluate the expected benefit or harm of enforcing specified design constraints on a collective adaptive system.
评估设计约束对预期系统性能的影响
集体适应系统很难设计,部分原因是它们的行动、通信和环境中存在不确定性。统计方法可以通过将其来源建模为一组随机过程来解释这种不确定性。这些系统与多智能体系统具有共同的特征,其中一个关键的挑战是管理一个随着参与者数量呈指数增长的大型决策空间。通常,系统设计师必须约束系统,将其决策空间的范围限制到可管理的程度。不必要地约束系统可能会对系统的性能产生意想不到的后果。因此,在规定的约束条件下,拥有能够结合不确定性来源来评估系统性能预期变化的技术是很重要的。在本文中,我们探索了使用随机多玩家博弈来模拟系统性能的预期变化,给出了作为设计问题的两个适用约束。我们的实验使用了智能网络物理系统领域的一个模型问题,该问题采用随机时间自动机来评估哪个输入值更能满足系统目标。我们用两个不确定性源来增加模型问题,以评估不同设计问题对实现相同目标的影响。我们的研究结果证明了使用随机多人游戏来评估在集体适应系统中执行特定设计约束的预期收益或危害的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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