A concept for serious gaming to support disruptive idea generation

H. Duin, Jannicke Baalsrud Hauge, K. Thoben, Robert E. Bierwolf
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引用次数: 11

Abstract

The generation of breakthrough ideas in the context of disruptive innovation is often driven by accident or other coincidences. Methodological support is low for this `fuzzy front-end' of the innovation process. This paper shows how the analysis of idea generation methods leads to the concept of a disruptive idea generation game which can be used to stimulate the creativity of participants in the innovation process. The basic concept of the game is to disrupt traditional idea generation methods like brainstorming by a radical change of the overall perspective. This change is accomplished by introducing to the participants the fact that another enterprise has taken over the own company and current products and services need to fit within that new portfolio.
一个支持颠覆性创意产生的严肃游戏概念
在破坏性创新的背景下,突破性想法的产生往往是由意外或其他巧合驱动的。创新过程中这种“模糊前端”的方法支持度很低。本文展示了对创意产生方法的分析如何导致颠覆性创意产生游戏的概念,该游戏可用于激发创新过程中参与者的创造力。这款游戏的基本理念是通过彻底改变整体视角来颠覆传统的创意生成方法,如头脑风暴。这种变化是通过向参与者介绍另一个企业已经接管了自己的公司,并且当前的产品和服务需要适应新的投资组合来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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