Rendering the darkness: glimpse on the LEGO Batman movie

D. Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, Max Liani
{"title":"Rendering the darkness: glimpse on the LEGO Batman movie","authors":"D. Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, Max Liani","doi":"10.1145/3084363.3085090","DOIUrl":null,"url":null,"abstract":"The technical and creative challenges of The LEGO Batman Movie motivated many changes to rendering at Animal Logic. The project was the first feature animation to be entirely rendered with the studio's proprietary path-tracer, Glimpse. Brick-based modelling, animation and destruction techniques taken to the extents of Gotham City required extraordinary scalability and control. The desire to separate complexity from artistic intent led to the development of a novel material composition system. Lensing and lighting choices also drove technical development for efficient in-render lens distortion, depth-of-field effects and accelerated handling of thousands of city and interior lights.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

The technical and creative challenges of The LEGO Batman Movie motivated many changes to rendering at Animal Logic. The project was the first feature animation to be entirely rendered with the studio's proprietary path-tracer, Glimpse. Brick-based modelling, animation and destruction techniques taken to the extents of Gotham City required extraordinary scalability and control. The desire to separate complexity from artistic intent led to the development of a novel material composition system. Lensing and lighting choices also drove technical development for efficient in-render lens distortion, depth-of-field effects and accelerated handling of thousands of city and interior lights.
渲染黑暗:乐高蝙蝠侠电影的一瞥
《乐高蝙蝠侠电影》的技术和创意挑战促使Animal Logic对渲染进行了许多更改。该项目是第一个完全用工作室专有的路径追踪器“一瞥”渲染的动画。基于砖的建模,动画和破坏技术采取高谭市的程度需要非凡的可扩展性和控制。将复杂性与艺术意图分离的愿望导致了一种新的材料构成系统的发展。透镜和照明的选择也推动了技术的发展,以实现高效的渲染镜头失真,景深效果和加速处理数千个城市和室内灯光。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信