How to make courseware for schools interesting: new metaphors in educational multimedia

M. Morozov, A. Markov
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引用次数: 11

Abstract

Educational CD-ROMs should be not less interesting and attractive for children than numerous computer games. The approach offered by the authors allows one to reduce the existing gap between educational and game CD-ROMs. This is achieved due to a new spatial metaphor for the user interface and by using an effective multimedia courseware design method. The main idea of this metaphor for an educational multimedia environment is for the computer screen not being a representation of a page of a book, but "a window on to a new world". Because of the complexity and richness of the information model, the development of educational CD-ROMs is then based on the application of scripts for the description of educational material and for navigating information. The design method described in this paper allows one to make the development of multimedia both cost- and time-effective. The approach presented can be used for creating a new generation of "3D" educational multimedia CD-ROMs.
如何制作有趣的学校课件:教育多媒体的新隐喻
对孩子们来说,教育光盘的趣味性和吸引力不应低于许多电脑游戏。作者提供的方法可以缩小教育和游戏cd - rom之间存在的差距。这是由于一个新的空间隐喻的用户界面,并通过使用有效的多媒体课件设计方法。这个关于教育多媒体环境的比喻的主要思想是,计算机屏幕不是一本书的一页的代表,而是“通向新世界的窗口”。由于信息模型的复杂性和丰富性,教育光盘的开发基于脚本的应用,用于描述教育材料和导航信息。本文所描述的设计方法可以使多媒体的开发既节省成本又节省时间。所提出的方法可用于制作新一代的“3D”教育多媒体光盘。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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