The Development of Fabel E-Comic in Bahasa Indonesia Lesson for Grade II of Elementary School

Anak Agung Istri Dwiasih, A. Agung
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引用次数: 2

Abstract

The Development of Fabel E-Comic in Bahasa Indonesia Lesson for Grade II Of Elementary School. During online learning process in the era of covid-19, there is the lack of students understanding in reading learning process especially in looking for information from the text of fable and the lack of instructional media application from the teacher during learning process in Bahasa Indonesia class. It causes the students are not interested to the materials. Therefore, an instructional media that can make the students are interested in the learning process is needed so that the learning process can be interesting for the students. The aim of this research is to describe the development process and to find out the validation result of Fable E-Comic based on the review of the experts, individual try out, and small group try out. This research used development research which applied ADDIE. The data were collected using questionnaire and were analysed using descriptive quantitative method. The result from the analysis were the result from the subject master got 100 with very good qualification, the result from the instructional design expert got 91.42 with very good qualification, the result from the instructional media expert got 89.41 with good qualification, the result from the individual try out on 3 students got 93.33 with very good qualification, and the result from small group try out on 9 students got 94.66 with very good qualification. Based on the result of the product try out from the experts (subject master, instructional design expert, and instructional media expert) and the result of the try out on the subject of the research (students), it can be concluded that Fable E-comic can be used to teach Bahasa Indonesia for the second grade students of elementary school.
小学二年级印尼语课中Fabel电子漫画的发展
小学二年级印尼语课中Fabel电子漫画的发展。在新冠肺炎时代的在线学习过程中,学生在阅读学习过程中尤其是在寓言文本中寻找信息的理解不足,以及在印尼语课堂的学习过程中教师对教学媒体的应用不足。它导致学生对材料不感兴趣。因此,需要一种能使学生对学习过程产生兴趣的教学媒介,使学生对学习过程产生兴趣。本研究的目的是描述寓言电子漫画的开发过程,并在专家评审、个人试用和小组试用的基础上找出寓言电子漫画的验证结果。本研究采用了应用ADDIE的开发研究方法。采用问卷调查法收集资料,并采用描述性定量方法进行分析。结果从主题分析结果与很好的掌握了100资格,结果从教学设计专家得了91.42很好的资质,教学媒体专家得了89.41的结果具有良好的资格,结果从个人尝试3学生得了93.33很好的资质,从9日小组尝试,结果学生得了94.66很好的资格。根据专家(学科大师、教学设计专家、教学媒体专家)对产品的试用结果,以及对研究对象(学生)的试用结果,可以得出结论:Fable电子漫画可以用于小学二年级学生的印尼语教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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