DEVELOPMENT OF LEARNING MEDIA FOR THE GAME OF SNAKES AND LADDERS TO INCREASE STUDENTS LEARNING INTEREST IN THE PPKN SUBJECT FOR CLASS III SD NEGERI 024776 BINJAI

Nina Junisa Sianipar, R. Nur, Dede Ruslan
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Abstract

This study aims to produce an innovative learning media product by developing learning media for snakes and ladders to be applied in the learning process. In this research the product is first validated by media experts and material experts. As well as assessment of responses from teachers and students. Products in the form of learning media for the game of snakes and ladders will be tested first in small groups and then in limited groups. The objectives of this study were (1) Obtaining the feasibility, practicality, and effectiveness of the snake and ladder learning media in PPKn subjects in class III SD Negeri 024776 Binjai from material experts and media experts, (2) Knowing the differences in interests and learning outcomes of students who use and not. using snake and ladder learning media in PPKn subjects in class III SD Negeri 024776 Binjai. Development This research was developed with the ADDIE development model, starting from the analysis, design stage, development stage, implementation stage, and evaluation stage. Based on the results of the analysis of experts consisting of material experts with an average value of 82.26, it means that it is very valid and with media experts with an average value of 89 it means very valid. The percentage value of classical completeness obtained by students in the pretest and posttest of the experimental group experienced a high increase, namely 40% to 95%, with an average pretest score of 59.00 and an average posttest score of 81.25. So that it has met the criteria for classical completeness and the learning media products have met the indicators of effectiveness and are suitable for use.
蛇梯游戏学习媒体的开发,提高学生对三班PPKN科目的学习兴趣
本研究旨在通过开发蛇梯学习媒体,在学习过程中应用,制作一款创新的学习媒体产品。在本研究中,产品首先经过媒体专家和材料专家的验证。以及对老师和学生的反应进行评估。以蛇梯游戏学习媒介形式的产品将先进行小群体测试,然后再进行有限群体测试。本研究的目的是:(1)从材料专家和媒体专家那里获得SD Negeri 024776宾学三班PPKn被试使用蛇梯学习媒体的可行性、实用性和有效性;(2)了解使用和不使用的学生在兴趣和学习结果上的差异。在三班PPKn科目中使用蛇梯学习媒体SD Negeri 024776 Binjai。本研究采用ADDIE开发模型,从分析阶段、设计阶段、开发阶段、实施阶段、评估阶段展开。根据专家的分析结果,材料专家的平均值为82.26,表示非常有效,媒体专家的平均值为89,表示非常有效。实验组学生在前测和后测中获得的经典完整性百分比值有了很高的提高,从40%提高到95%,前测平均得分为59.00,后测平均得分为81.25。达到经典完备性标准,学习媒体产品达到有效性指标,适合使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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