An interdisciplinary project in sustainable development based on modern visual programming environments and web 2.0 technologies

D. Giordano, F. Maiorana
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引用次数: 3

Abstract

Sustainable development is raising increasing interest and efforts are being devoted worldwide in order to introduce the notion of sustainability in the curricula, from schools to PhD programs. The focus of this work is on reporting a teaching and learning experience aimed at introducing the students to the culture of sustainability, by means of a project that utilizes a leading visual programming environment and web 2.0 technologies, and is suitable for a relatively large group. The key idea was to tell a story through a computational artifact, whose development requires critical and creative thinking, problem solving, communication and collaboration skills [6] as well as information literacy. This paper describes the pedagogical design of the activities, their objectives, class management issues, and the scaffolds to designing the animated story, to be implemented using a cutting edge, syntax-free visual language called Scratch. Both the humanistic and the scientific aspects were to be covered in each story about a selected topic in sustainability, in order to involve as much as possible of the teaching spectrum and create a truly interdisciplinary environment. The developed Scratch-based solution is also suitable for deployment on mobile devices using the App Inventor visual programming language.
基于现代可视化编程环境和web 2.0技术的可持续发展跨学科项目
可持续发展引起了越来越多的兴趣,全世界都在努力将可持续发展的概念引入课程,从学校到博士课程。这项工作的重点是报告教学和学习的经验,旨在向学生介绍可持续发展的文化,通过一个项目,利用领先的可视化编程环境和web 2.0技术,并适用于一个相对较大的群体。关键思想是通过一个计算工件来讲述一个故事,它的发展需要批判性和创造性思维、解决问题的能力、沟通和协作技能[6]以及信息素养。本文描述了活动的教学设计、目标、班级管理问题,以及设计动画故事的框架,并将使用一种名为Scratch的前沿、无语法的视觉语言来实现。为了尽可能多地涉及教学范围,创造一个真正的跨学科环境,每个关于可持续发展的选定主题的故事都涵盖了人文和科学方面。开发的基于scratch的解决方案也适用于使用App Inventor可视化编程语言在移动设备上部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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