Raul T. do Prado, Willian Yudi Sirakawa, Joao Henrique da Silva Arruda, Beatriz A. Pacheco, I. Souza-Concilio
{"title":"Labirinto matemático a game to stimulate mathematical reasoning in children","authors":"Raul T. do Prado, Willian Yudi Sirakawa, Joao Henrique da Silva Arruda, Beatriz A. Pacheco, I. Souza-Concilio","doi":"10.1109/LACLO.2016.7751776","DOIUrl":null,"url":null,"abstract":"In the past, computer games were only used for entertainment. Their use in the classroom was not even considered. Nowadays, there is an increasing number of educators interested in the effective and motivational aspects provided by digital games in order to engage students in the learning process. This paper presents Labirinto Matemático, a simple mobile game developed to improve and stimulate the mathematical reasoning in children. In this Learning Object, the children may resolve a simple addition or subtraction equation, find the ball with the correct result and manage the device to bring the correct ball to the center of a maze.","PeriodicalId":271823,"journal":{"name":"2016 XI Latin American Conference on Learning Objects and Technology (LACLO)","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 XI Latin American Conference on Learning Objects and Technology (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2016.7751776","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In the past, computer games were only used for entertainment. Their use in the classroom was not even considered. Nowadays, there is an increasing number of educators interested in the effective and motivational aspects provided by digital games in order to engage students in the learning process. This paper presents Labirinto Matemático, a simple mobile game developed to improve and stimulate the mathematical reasoning in children. In this Learning Object, the children may resolve a simple addition or subtraction equation, find the ball with the correct result and manage the device to bring the correct ball to the center of a maze.