Human and Dog: An Experimental Game using Unequal Communication Mechanic

Hsincheng Hou, Kuan-Ting Chou, Mike Y. Chen
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Abstract

Inequality of communication capabilities may cause an awkward experience in real life. %However, in terms of gaming, unequal communication mechanic can make games more challenging and interesting. However, in terms of gaming, this can be a challenging and interesting mechanic. Charades[1], where one player tries to express a word via body language while others try to guess it, is a good example of such cases. Different from most digital co-op games, which equal communication mechanics have been widely used, we experiment with this unequal communication mechanic. Thus, we have designed a digital co-op game called getGameName, in which 2 avatars, a human and a dog, communicate to solve a series of puzzles with unequal communication capabilities. Ultimately, we conducted an experiment to evaluate our game. Several interesting patterns were discovered from our observation. We then concluded some design suggestions from our collected data for future reference.
人与狗:使用不平等交流机制的实验性游戏
沟通能力的不平等可能会导致现实生活中的尴尬经历。然而,就游戏而言,不平等的交流机制可以使游戏更具挑战性和趣味性。然而,就游戏而言,这可能是一个具有挑战性且有趣的机制。猜字游戏[1]就是一个很好的例子,其中一名玩家试图通过肢体语言表达一个单词,而其他人则试图猜测这个单词。与大多数数字合作游戏不同的是,我们尝试了这种不平等的交流机制。因此,我们设计了一款名为《getGameName》的数字合作游戏,在游戏中,人类和狗这两个角色通过交流来解决一系列具有不同沟通能力的谜题。最后,我们进行了一个实验来评估我们的游戏。从我们的观察中发现了几个有趣的模式。然后,我们从收集到的数据中总结出一些设计建议,以供将来参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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