”What Do You See Now?”: Lessons Learned While Integrating a Virtual Reality Application in Ambulatory Care of a Pediatric Surgery

Nadine Flegel, T. Mentler
{"title":"”What Do You See Now?”: Lessons Learned While Integrating a Virtual Reality Application in Ambulatory Care of a Pediatric Surgery","authors":"Nadine Flegel, T. Mentler","doi":"10.1080/0144929X.2022.2125832","DOIUrl":null,"url":null,"abstract":"In many medical contexts, virtual reality (VR) applications are associated with high hopes for improved forms of care. In order for these hopes to be fulfilled not only in controlled (laboratory) studies, possibly accompanied by technicians, but also in everyday clinical practice, applications must be suitable for the users on the one hand and efficiently integrated into the organizational processes on the other. While the first aspect has already been widely studied in terms of VR-related user interface and interaction design, there are fewer references and recommendations on the second one. These are given in this contribution. They are based on findings of applying human-centered design methods (contextual inquiry, work models, focus group) during the integration of a VR application in ambulatory care of children and adolescents after bone fractures. Finally, transferability of the recommendations to other contexts, including beyond clinical scenarios, is discussed.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"146 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/0144929X.2022.2125832","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In many medical contexts, virtual reality (VR) applications are associated with high hopes for improved forms of care. In order for these hopes to be fulfilled not only in controlled (laboratory) studies, possibly accompanied by technicians, but also in everyday clinical practice, applications must be suitable for the users on the one hand and efficiently integrated into the organizational processes on the other. While the first aspect has already been widely studied in terms of VR-related user interface and interaction design, there are fewer references and recommendations on the second one. These are given in this contribution. They are based on findings of applying human-centered design methods (contextual inquiry, work models, focus group) during the integration of a VR application in ambulatory care of children and adolescents after bone fractures. Finally, transferability of the recommendations to other contexts, including beyond clinical scenarios, is discussed.
“你现在看到了什么?”:将虚拟现实应用于儿科外科门诊护理的经验教训
在许多医疗环境中,虚拟现实(VR)应用与改善护理形式的高期望有关。为了实现这些希望,不仅在控制(实验室)研究中(可能由技术人员陪同),而且在日常临床实践中,应用程序一方面必须适合用户,另一方面必须有效地集成到组织过程中。虽然第一个方面在vr相关的用户界面和交互设计方面已经得到了广泛的研究,但关于第二个方面的参考和建议却很少。这些都在本文中给出。它们基于在将VR应用整合到儿童和青少年骨折后的门诊护理过程中应用以人为中心的设计方法(情境调查、工作模型、焦点小组)的发现。最后,讨论了这些建议在其他情况下的可转移性,包括临床以外的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信