{"title":"(Reverse) k-nearest neighbors for moving objects","authors":"Zahed Rahmati, Valerie King, S. Whitesides","doi":"10.1145/2668064.2677081","DOIUrl":null,"url":null,"abstract":"We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].","PeriodicalId":138747,"journal":{"name":"Proceedings of the 7th International Conference on Motion in Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668064.2677081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].