Computational Thinking Game Design Based on the Bebras Challenge: A Controlled Experiment

Jessica Laisa, E. Henrique
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Abstract

The use of games is a promising approach to engage students and to teach computational few educational games are related to this topic. One reason for that is the difficult to create CT Game Designs. In this context, this work has the objective of verifying if interesting computational thinking games can be created from the analysis of Bebras Challenge tasks, an international initiative that presents a set of attractive and well-elaborated tasks to exercise and evaluate computational thinking (CT) abilities. A controlled experiment was performed and the achieved results indicate that Bebras tasks are a good source of inspiration for designing CT games. Hence, their use can support the creation of new CT games, ensuring a balanced level of educational and entertainment aspects.
基于Bebras挑战的计算思维游戏设计:一个控制实验
游戏的使用是一种很有前途的方法,可以吸引学生并教授与此主题相关的少数教育游戏。其中一个原因是很难创造出CT游戏设计。在这种背景下,这项工作的目的是验证是否可以通过分析Bebras挑战任务来创建有趣的计算思维游戏,Bebras挑战任务是一项国际倡议,提出了一系列有吸引力且精心设计的任务来锻炼和评估计算思维(CT)能力。我们进行了一个对照实验,结果表明Bebras任务是设计CT游戏的一个很好的灵感来源。因此,它们的使用可以支持创建新的CT游戏,确保教育和娱乐方面的平衡水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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