Plausible Image Based Soft Shadows Using Occlusion Textures

E. Eisemann, Xavier Décoret
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引用次数: 20

Abstract

This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mostly independent of the scene complexity and the source's size. Occluders and receivers do not need to be separated and no knowledge about the scene representation is required, making the method easy to use. The main idea is to approximate the occlusion in the scene with pre-filtered occlusion textures. The visibility of the light source at a point in space is estimated by accumulating the occlusion caused by each texture, using a novel formula based on probabilities
合理的图像为基础的软阴影使用遮挡纹理
提出了一种基于图像的矩形光源复杂动态场景软阴影渲染方法。该算法的性能与场景复杂度和源的大小基本无关。遮挡器和接收器不需要分开,也不需要了解场景表示,使得该方法易于使用。主要思想是用预过滤的遮挡纹理来近似场景中的遮挡。光源在空间中一点的可见性是通过累积每个纹理引起的遮挡来估计的,使用基于概率的新公式
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