The Impact of Language on Students’ Emotional States in Educational Games: A Comparative Study

Duha Awni Assaf, Dena Al-Thani, Bilikis Banire
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Abstract

Capturing students’ emotions while playing an educational game is one approach to assess their motivation towards learning. The language of educational games could serve as a motivating factor for players. This study compares two languages (Arabic and English) in an educational game to understand and compare the effect of the two languages on learning motivation via emotions. An experimental study was conducted with 30 Arabic-speaking students (Male n=13, Female n= 17) while playing an educational game in both Arabic and English languages, and their emotions were recorded. The result shows that participants express significant negative emotions (anger [p < 0.05], contempt [p < 0.05], and sadness [p < 0.05]) while playing the Arabic version of the game than the English version. indicating that participants preferred the English version. These findings suggest that emotion might help evaluate language preference in educational games development.
教育游戏中语言对学生情绪状态影响的比较研究
在玩教育游戏时捕捉学生的情绪是评估他们学习动机的一种方法。教育类游戏的语言可以作为玩家的激励因素。本研究比较了一种教育游戏中的两种语言(阿拉伯语和英语),以了解和比较两种语言通过情绪对学习动机的影响。本研究以30名讲阿拉伯语的学生(男13名,女17名)为实验对象,同时用阿拉伯语和英语玩一种教育游戏,并记录他们的情绪。结果显示,参与者在玩阿拉伯语版本的游戏时表现出的负面情绪(愤怒[p < 0.05],蔑视[p < 0.05],悲伤[p < 0.05])显著高于英语版本。表明参与者更喜欢英文版本。这些发现表明,情感可能有助于评估教育游戏开发中的语言偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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