A fast procedure for computing the distance between complex objects in three-dimensional space

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引用次数: 1435

Abstract

An algorithm for computing the Euclidean distance between a pair of convex sets in R/sup m/ is described. Extensive numerical experience with a broad family of polytopes in R/sup 3/ shows that the computational cost is approximately linear in the total number of vertices specifying the two polytopes. The algorithm has special features which makes its application in a variety of robotics problems attractive. These features are discussed and an example of collision detection is given. >
计算三维空间中复杂物体之间距离的快速程序
描述了一种计算R/sup m/中一对凸集之间欧氏距离的算法。在R/sup 3/中广泛的多面体族的大量数值经验表明,计算成本在指定两个多面体的顶点总数中近似线性。该算法具有独特的特点,使其在各种机器人问题中的应用具有吸引力。讨论了这些特征,并给出了一个碰撞检测的实例。>
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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