Daniel Hufnal, Theodore Johnson, Caglar Yilderim, D. Schofield
{"title":"Impact of VR and Desktop Gaming on Electroencephalogram (EEG) Ratings","authors":"Daniel Hufnal, Theodore Johnson, Caglar Yilderim, D. Schofield","doi":"10.1109/ICECCE52056.2021.9514188","DOIUrl":null,"url":null,"abstract":"User experience (UX) studies in video games have become increasingly prevalent in the literature in recent years due to an increasing global focus in UX, multiple new video game platforms and the growing utilisation of virtual reality technology. To have a video game perform at an acceptable level for the user, research scientists must investigate which parts of a video game are effective in terms of overall game enjoyment and playability. There are various factors that affect the overall user experience in a video game. In this study, we take a closer look at the differences in brain waves using an electroencephalogram (EEG) and UX satisfaction metrics in both desktop and VR gaming conditions utilising a commercial EEG device capable of measuring a range of brain activity.","PeriodicalId":302947,"journal":{"name":"2021 International Conference on Electrical, Communication, and Computer Engineering (ICECCE)","volume":"69 5","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Electrical, Communication, and Computer Engineering (ICECCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECCE52056.2021.9514188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
User experience (UX) studies in video games have become increasingly prevalent in the literature in recent years due to an increasing global focus in UX, multiple new video game platforms and the growing utilisation of virtual reality technology. To have a video game perform at an acceptable level for the user, research scientists must investigate which parts of a video game are effective in terms of overall game enjoyment and playability. There are various factors that affect the overall user experience in a video game. In this study, we take a closer look at the differences in brain waves using an electroencephalogram (EEG) and UX satisfaction metrics in both desktop and VR gaming conditions utilising a commercial EEG device capable of measuring a range of brain activity.