Video game speech rehabilitation for velopharyngeal dysfunction: Feasibility and pilot testing

Meredith J. Cler, Graham E. Voysey, C. Stepp
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引用次数: 1

Abstract

Poor control over the velopharyngeal (VP) port (connection between the oral and nasal cavities) leads to unintelligible speech; this VP dysfunction (VPD) can be due to structural abnormalities, poor motor control, or lack of appropriate feedback (hearing impairment). VP control is not aided by visual feedback since the relevant anatomy is not visible to the speaker or the listener. Here we present initial data from a novel, game-based speech rehabilitation platform designed for children with VPD, in which online feedback of speech nasalization is provided based on measurements of nasal skin vibration and speech acoustics. Twelve pediatric participants (three with VPD) completed one session with the video game and were all able to easily use the game. Over 90% of the participants reported that the game was at least “kind of fun” and that the equipment at least “kind of comfortable”. Over 90% of participants and 100% of their parents said they could use the game at home. Results are promising for further development and long-term testing in individuals with VPD.
视频游戏对腭咽功能障碍的言语康复:可行性和试点测试
对腭咽(VP)口(口腔和鼻腔之间的连接)控制不佳导致言语不清;这种副心室功能障碍(VPD)可能是由于结构异常、运动控制不良或缺乏适当的反馈(听力障碍)。VP控制没有视觉反馈的帮助,因为相关的解剖结构对说话者或听者来说是不可见的。在这里,我们提供了一个为VPD儿童设计的新颖的、基于游戏的语言康复平台的初始数据,该平台基于鼻皮肤振动和语音声学测量提供语音鼻化的在线反馈。12名儿童参与者(其中3名患有VPD)完成了一次视频游戏,并且都能够轻松地使用游戏。超过90%的参与者报告说,这个游戏至少“有点好玩”,设备至少“有点舒服”。超过90%的参与者和100%的家长表示他们可以在家里玩这款游戏。结果为VPD患者的进一步开发和长期测试提供了希望。
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